Games Workshop is a leading international specialist designer, manufacturer and multi-channel retailer of miniatures, scenery, artwork and fiction for tabletop miniature games set in its fantasy Warhammer worlds.
Games Workshop Group is the global leader for tabletop miniature gaming, a market it created. Tabletop miniature gaming is the fastest-growing segment of the global non-digital games market, which is expected to grow at a CAGR of 9% between 2017 and 2023 and reach a value exceeding $12bn.
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John Brewis
Non-executive chairman
Kevin Rountree
CEO
Rachel Tongue
CFO
Forecast net debt (£m)
117.5
Forecast gearing ratio (%)
44
% | 1M | 3M | 12M |
---|---|---|---|
Actual | 4.4 | 7.6 | (0.5) |
Relative | 4.0 | 7.6 | (9.6) |
52 week high/low | 11490.0p/9125.0p |
Games Workshop Group (GAW) enjoyed a record year in FY24 with the launch of the 10th edition of its largest intellectual property (IP), Warhammer 40K, and strong growth in licensing income. Looking to FY25, management has an ambitious plan for growth. However, it also highlights the challenge of generating year-on-year growth given that 40K is larger than Age of Sigmar (AoS), the fourth edition of which has been launched, and the tough comparative for licensing income, which has a high operating margin. In FY22, the year the previous edition of AoS was launched, core operating profit was broadly flat year-on-year (negatively affected by higher freight costs and stock provision) on 11% revenue growth, both at constant currency. Our estimates are under review.
Y/E May | Revenue (£m) | EBITDA (£m) | PBT (£m) | EPS (fd) (p) | P/E (x) | P/CF (x) |
---|---|---|---|---|---|---|
2023A | 470.8 | 213.3 | 171.6 | 411.8 | 25.4 | 17.9 |
2024A | 525.7 | 243.4 | 204.2 | 460.9 | 22.7 | 17.6 |
2025E | 534.5 | 236.4 | 198.4 | 451.1 | 23.2 | 18.1 |
2026E | N/A | N/A | N/A | N/A | N/A | N/A |