migme
Written by
migme |
Success to date undervalued by the market |
Company outlook |
Software & comp services |
15 April 2016 |
Share price performance
Business description
Next event
Analysts
migme is a research client of Edison Investment Research Limited |
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migme (MIG) is a global social media company employing a freemium model to drive user engagement. It is focused on the emerging markets of Indonesia, the Philippines and India. At 31 December 2015 monthly active users (MAUs) totalled 32m (December 2014: 10m). This report contrasts MIG’s development against its peers and examines its market pricing compared with the market pricing of its peer group at similar stages of their development. We conclude that the current market pricing is out-of-step with the much higher prices that the market has paid for comparable companies at a similar stage in their life cycle.
Year end |
Revenue |
PBT* |
EPS* |
DPS |
P/E |
Yield |
12/15 |
12.3 |
(21.0) |
(7.9) |
0.0 |
N/A |
N/A |
12/16e |
46.0 |
(16.5) |
(4.0) |
0.0 |
N/A |
N/A |
12/17e |
103.9 |
9.7 |
2.3 |
0.0 |
32.0 |
N/A |
12/18e |
171.7 |
37.5 |
8.8 |
0.0 |
8.4 |
N/A |
Note: *PBT and EPS are normalised, excluding amortisation of acquired intangibles, exceptional items and share-based payments.
Strong performance
Having struck key strategic relationships with content providers, local celebrities and operators, over a short time MIG has laid a strong foundation for growth. While there is still limited visibility over monetisation rates of its user base, MAUs, a key criterion for monitoring appetite for its services, are growing strongly, tracking very well compared to other major social media platforms at a similar stage of development. After China, MIG’s target markets of India, Indonesia and the Philippines are the largest addressable markets in Asia. While MIG is going up against Facebook in these markets, we see plenty of scope for it to shape these markets’ development with its Asia-centric freemium model.
Our forecasts show MAUs of 69m for 2016 with the addition of a further 40m MAU in 2017 (to 109m). Combined with a cap on fixed costs from H216, this will see operations turn profitable in FY17.
Valuation and pricing
Our base case DCF (WACC of 13.1%, terminal value of 2%) results in a value of A$1.93/share, of which 53.6% is represented by the terminal value. The gap between our valuation and the current share price is, in our view, at odds with the price the market has been prepared to pay for comparable businesses (such as Tencent and Momo) at a similar stage in their life cycle. Our analysis shows that applying EV/revenue multiples of comparable companies (8.9x to 14.3x) results in a share price range for MIG of A$1.42 to A$2.29. Using EV/MAU multiples results in a range of A$2.66 to A$2.90, although this analysis should be used with caution as it takes no account of different per-user monetisation rates. Applying our simple valuation rule that takes into account future profitability implies a P/E of 15x, which is more reflective of the average growth rates in the market than the high growth rates we have forecast for MIG.
Business description
Company description: Monetising social media
MIG is in the early stages of building a user base for its open social entertainment platform, initially targeting the rapidly growing mobile internet markets in Indonesia, India and the Philippines (currently totalling 510m internet users and 263m social media users1). It differentiates itself from Facebook by 1) offering content providers a share of revenues earned over its platform, and 2) its freemium approach, which it considers more suitable for Asian markets and which has worked well in China; although it is worth bearing in mind the advantage local companies have given the structural difficulties for non-Chinese media companies trying to enter China. The platform allows users to interact with likeminded people as well as with artists and celebrities. Basic use of the platform is free; however, some users spend on premium activities, including games and virtual goods, which is how MIG generates its revenues. The quantity and quality of celebrities and games are important incentives for signing users and vice versa. MIG’s key challenge will be to convince artists and games producers of the merits of using its currently smaller platform (32m MAUs) alongside or instead of the market leader Facebook (c 241m MAUs).
Wearesocial 2016 and Exhibit 6.
Valuation: At odds with comparable pricing
In our view, the current market valuation for MIG is at odds with the price that the market has paid for comparable companies at a similar stage in their life cycle. At the same early stage in their life cycle the comparable group grew revenues by an average of 41% (range 25% to 199%) compared with MIG’s revenue growth rate of 975% (using Q414 compared with Q415) and 273% using FY15 compared with FY16e. In terms of monthly active users (MAUs), the comparable group increased MAUs by an average of 28% (range minus 21% to 199%) compared with a 220% increase in MIG’s MAUs in FY15. Like the best in class in its comparable group, we suggest that MIG has the building blocks for success in place, including a full suite of products and a payments platform that, in our view, should enable it to convert users attracted to its platform via the freemium model into monetising users. It is operating in markets where there is competition from global players such as Facebook, but it has achieved notable early success by capturing 32m MAUs, which is ~12% of active social media users in its target markets.
Our DCF valuation of A$1.93 per share should be viewed in the context of the comparable company valuation ranges of A$1.42 to A$2.29 (using EV/revenue multiples of between 8.9x and 14.3x) and A$2.66 to A$2.90 (using EV/MAU of 11.1x to 12.1x). MIG’s current price assumes an EV/revenue multiple for FY16e of 4.5x and an EV/MAU of 2.1x. Applying our simple valuation rule2 (described on page 13) to take into account profitability and returns, the current EV/revenue multiple of 4.5x implies a P/E of 15x, which is more reflective of the average growth rates in the market than our forecast high growth rates.
Valuation for Early-Stage Technology Companies, Jevons Global, March 2016. Research commissioned by Edison Investment Research and presented at Edison Talks Tech Conference, Auckland NZ 22 March 2016.
Sensitivities
Initial signs are encouraging; however, this is an early stage business competing in a fast-moving market with an established competitor, albeit one using a different business model. MIG is not immune to competition from regional players, and changes in strategy by established ones could have a meaningful impact on its prospects. Approximately 75% of MIG’s operating costs are fixed; therefore any swing in activity levels will have a significant impact on earnings and valuation.
Business update
The focus of the report
In this report we focus on the progress that MIG has made to date and contrast this with the progression of comparable companies at the same time in their life cycle. We address the nature of social media, the different business models and their relevance to the Asian market and early stage business valuation methods that put stock market pricing in perspective. We also address recent events, in particular the Meitu acquisition and the revenue sharing partnership with Indian fantasy game operator CricBattle.
Investment thesis
Our investment thesis for MIG is based on an assessment of the market opportunity, the building blocks put in place, MIG’s growth in MAU to date, the business model employed to build a user base and our assessment of MIG’s current pricing compared with its peer group at similar stages in their life cycles. Our conclusions are:
■
MIG’s initial markets of Indonesia, India and the Philippines have a total of 510m internet users3 and 263m (51.6% of internet users) are social media users. (China’s figures are 680m internet users, 653m social media users.) In our view, India, with a population of 1,319m (3.7 times the populations of Indonesia and the Philippines), holds the greatest potential for MIG. We see the partnership arrangement with CricBattle (a fantasy cricket game) as strategically important in India.
Wearesocial 2016
■
Factors that lead us to a positive view on the prospects of MIG’s freemium model in the Indian market include: an urbanisation level of only 33% (China 57%), a supportive government, rapidly reducing smartphone costs, increasing broadband penetration and the success of other freemium sites in India (such as 10th ranked Shtyle.fm). MIG faces competition from Facebook (136m users4) in India, however, MIG believes that its freemium model as a way of attracting and building a user base could prove to be an attractive alternative. In our view, it would not be unreasonable to expect that in time India will have similar broadband connectivity and similar social media penetration to China, which could see internet usage in India increase from 375m to ~650m.
www.internetlivestats.com
■
There is evidence that the freemium model works well in China. This can be seen by the way Tencent and YY.com have grown MAUs, although Renren has been less successful. Since 2001 Tencent has grown its users by almost 20x, YY.com has increased its users by 67% in two years and Momo has doubled its user base in two years.
■
There are early signs of success for MIG with an increase in MAUs in Indonesia, India and the Philippines of 220% in the last 12 months (from 10m to 32m MAUs).
■
Using a comparable company peer group (all based in China) adjusted to match their respective life cycles and applying an EV/revenue multiple shows that if the same pricing metrics were applied to MIG, the share price would be between A$1.42 and A$2.29. If we use EV/MAU as a comparable measure, the MIG share price would be between A$2.67 and A$2.92. However, this measure does not adjust for different monetisation rates and we suggest can be misleading.
■
Using a simple valuation rule to translate EV/revenue multiples into measures that reflect long-term potential and profitability, the P/E implied by MIG’s FY16 EV/revenue multiple of 4.5x is 15x. In our view, this P/E does not reflect the growth potential of MIG. We are forecasting profitable operations for MIG in 2017 and in 2018 our forecast EPS increases by 282%.
Social media: Contrasting business models
Two contrasting business models have emerged. Social media businesses aim to build a user base and to monetise this user base either by selling advertising space or by selling goods and experiences, both virtual and real (freemium business model).
The freemium model dominates within China
The freemium model allows users to register on a social media platform to engage in chat, interact with other users and with celebrities and to play entry-level games. Users are encouraged to experience entry-level free games and to progress to paying for premium features and to purchase virtual gifts (emoticons, stickers and the like). Users are enticed to spend by the popularity of the artists and the games offering. The more popular the content, the more likely they are to spend.
In China, while there are examples of successful advertising funded social media platforms (Weibo and Baidu), most platforms use a freemium model.
Tencent (HK:700) was founded in 1998 and went public in 2004. It offers users based in China a ‘one-stop-shop’ encompassing communication, e-commerce, games, information and entertainment. It had 853 million MAUs in FY15, generating revenues of US$15,445m and EBIT of US$5,438m in FY15.7
Converted from RMB prices at 31 December 2015 of US$1.00/RMB 6.66.
YY.com is a Hong Kong-based company operating a social entertainment platform in China. YY.com’s core product, YY Client, was launched in July 2008, a decade later than Tencent (floated on NASDAQ in November 2012) and offers users free real-time online group activities including online games, music, education, live game broadcasting and conference calls. YY shares revenue with the artists and most games are purchased from third parties on a revenue share deal. It had 117m MAUs as of 2014. In FY15 revenues were US$910m. EBIT for FY15 has not been reported (US$196m in FY14).
Momo commenced operations three years ago and listed on NASDAQ at the end of 2014. It is a mobile-based social networking platform that monetises using the freemium model and selling virtual goods. In 2014 Momo had 69m MAUs. Revenue for FY15 was US$134m and EBIT was US$5.6m.
Renren Inc. (NYSE: RENN) floated in May 2011 and operates a leading real name social networking internet platform in China. It enables users to connect and communicate with each other, share information and user generated content, play online games, shop for deals, watch videos and enjoy a wide range of other features and services. In FY14 advertising accounted for 33% of revenue and games 45%, with the balance from internet value added services (IVAS). It had 45m MAUs in 2014, generating revenues of US$83m and an EBIT loss of US$112m.
The advertising model dominates outside China
Outside China (where Facebook is restricted), Facebook is the dominant social media platform in Asia. It has 1.59 billion users and generates most of its revenue from advertising. If we exclude China, Exhibit 4 shows that 58% of all internet users in Asia have a Facebook account.
However, there are two examples of listed social media platforms in China that employ the advertising model.
Weibo (NASDAQ:WB) is a leading social media platform for people to create, distribute and discover Chinese-language content. Weibo provides a simple way for people and organisations to publicly express themselves in real time, interact with others on a massive global platform and stay connected with the world. Almost 80% of revenue is from advertising. It has 236m MAUs as of 2015, generating revenues of US$478m and EBIT of US$35m in 2015.
Baidu (NASDAQ: BIDU) was founded in 2000 as a search engine product. Its business model is to use its internet traffic to generate ‘click through’ advertising revenue. It had US$9,967m of revenue and US$1,752m of EBIT in 2015.
Exhibit 4: Asia internet users and Facebook members
(Millions) |
Internet users |
Facebook (Nov 2015 |
% Facebook users |
India |
375.0 |
136.0 |
36.3% |
China |
674.0 |
1.9 |
0.3% |
Indonesia |
78.0 |
78.0 |
100.0% |
Pakistan |
29.1 |
23.0 |
79.0% |
Bangladesh |
53.9 |
28.0 |
51.9% |
Philippines |
47.1 |
47.0 |
99.7% |
Myanmar |
7.1 |
7.1 |
100.0% |
Vietnam |
47.3 |
35.0 |
74.0% |
Thailand |
38.0 |
38.0 |
100.0% |
Nepal |
5.7 |
5.7 |
100.0% |
Sri Lanka |
5.7 |
3.4 |
59.8% |
Cambodia |
5.0 |
3.3 |
66.0% |
Malaysia |
20.6 |
18.0 |
87.4% |
South Korea |
45.3 |
16.0 |
35.3% |
Laos |
1.0 |
1.0 |
97.4% |
Mongolia |
1.3 |
1.3 |
100.0% |
Singapore |
4.7 |
3.6 |
77.4% |
Bhutan |
0.3 |
0.2 |
78.4% |
Brunei |
0.3 |
0.3 |
84.7% |
Total |
1,439.4 |
446.7 |
31.0% |
Total excluding China |
765.4 |
444.8 |
58.1% |
Source: www.internetlivestats.com; Asia internet statistics. Note: eMarketer estimates users in Indonesia at 67.7m (not 78m) and in the Philippines e-Marketer estimates users at 37.2m.
Key building blocks in place
migme is targeting the largest non-Chinese speaking markets in South Asia and South-East Asia: Indonesia, India and the Philippines. In these markets, Facebook is currently the dominant platform. However, as we have shown, in these markets the addressable market remains significant and social media usage, particularly in India, is relatively low compared to China.
By using a freemium model, rather than an advertising one, MIG believes it can rapidly build market share and drive social media usage in these so far underdeveloped markets. Tencent (HK:700, market capitalisation US$194bn) and YY.com (NASDAQ YY.US, market capitalisation US$3.5bn)8 and Momo (NASDAQ MOMO, market capitalisation US$3.2bn) are examples of successes in the mainland Chinese market and MIG’s freemium business model is closely aligned with these groups.
Prices as at 8 April 2016 (Bloomberg)
In our view, building trusted relationships in Asia by developing discrete online social communities where the members trust each other, are prepared to transact with each other and are willing to share views and information, enhances the utility of social media and builds the user base.
Users are likely to be attracted by one of more of the following:
■
the ease of access to the social media app. The app could be made available by the social media provider arranging for the app to be pre-loaded onto new smartphones;
■
the available content and in particular the appeal of the games offered;
■
the extent and quality of the user base;
■
the appeal of the artists and celebrities that use the site and the opportunity to communicate directly with artists and celebrities; and
■
the option to use avatars and to create an identity other than their own. This has particular appeal in countries where there is a degree of repression and where there are significant differences between the social mores applied by the older and younger generations.
Since the migme open platform launch in 2014, we believe that MIG has put in place the key building blocks for growing and monetising the user base. In the last 12 months, the number of monthly active users (MAUs) has increased threefold and the quarterly revenue has increased by a factor of 10. In our view, MIG is poised for significant growth in users and monetisation rates similar to those seen on other Asian social media platforms (eg Tencent). The key building blocks established by MIG include:
■
32m registered users generating increasing amounts of revenue (A$5.4m in Q415).
■
Establishing markets in three key South-East and East Asian countries (plus Nepal, a small market that has been used as a test market for entry to India).
■
Signing content deals with key record labels.
■
Signing more than 600 artists, who are attracted to the migme platform because of the revenue sharing model (the share of revenue in the early years is expected by MIG to be more than the long-term average of around 50% but management expects to move towards 50% as the platform matures).
■
Establishing a games platform launched in Q116. MIG does not develop games in-house – games are developed by third parties who have revenue sharing arrangements with MIG.
■
Adding social activities such as online dating.
■
Putting in place payment platforms to enable users who do not have conventional credit cards or bank accounts to pay for goods and services on the migme platform (for example Doku in Indonesia).
■
Entering into a joint venture with Meitu, a privately owned company based in Xiamen, China, to “explore joint marketing and product development opportunities”. MIG’s CEO, Stephen Goh, believes that the combination of the Meitu product and the migme platform could provide users with an experience similar to Instagram and Snapchat.9
MIG announcement 3 March 2016.
■
A strategic revenue sharing partnership with CricBattle, a leading fantasy sports platform offering an apparently unique draft-based fantasy cricket game. CricBattle also offers a fantasy soccer game.
■
Raising sufficient capital to fund the company until it becomes profitable (our forecasts show that operations will be profitable in FY17 and are likely to reach break-even in the latter part of FY15). Since the listing, MIG has raised A$26.7m after capital raising costs. Capital raises done throughout FY16 have been sold at significantly more than the A$0.20 per share IPO price. The A$10m capital raise in Q315 was priced at A$1.00 per share and the placement to Meitu on 3 March 2016 was made at A$0.60 per share.
MIG’s MAU growth in perspective
The chart below puts MIG’s early growth rate in MAUs in perspective. We have tracked the MAU progress of other social media platforms at a similar stage in their development (from c 15-20m MAUs) against MIG’s progress and our forecasts for its MAU growth.
Benchmarking the point at which the ‘network effect’ (the inflection point at which growth feeds growth in users) on social media platforms kicks in is relatively subjective. However, looking at the early years (from the point at which they reached 20m MAUs) for larger peers in Exhibit 5, MIG’s MAU growth is tracking well.
In the first two years of scaling beyond 20m MAUs, Facebook, Twitter and LinkedIn for instance all added c 10m MAUs a quarter. For Facebook there is a distinct sign that the network effect kicked in approximately two years later at c 100m MAUs. Over the last four quarters, MIG has added 22m subscribers, an encouraging trend. Hence, we are forecasting a user growth trajectory only lagging behind Facebook, but broadly in line with Tencent in its early years.
Our forecasts show profitable operations from FY17. However, we caution that the amount of profit will depend on the number of monetising users, the amount spent per monetising user and the gross profit margins from the core social network business as well as the success or otherwise of the social e-commerce venture. The FY15 results showed a negative gross profit margin because the revenue sharing arrangements are skewed to the artists and the market development costs are much higher than they would be in a steady state environment.
|
Exhibit 5: Social media platforms’ growth in MAU (on a monthly basis) |
|
|
Source: Company data. Note: X-axis is number of months. In each case zero is taken as the point at which there were c 15-20 million users. |
Valuation summary
The results of our valuation work are as follows:
■
EV/revenue multiple analysis results in a share price range for MIG of A$1.41 to A$2.29 if we use the most comparable of our peer group companies (Tencent and Momo).
■
EV/MAU results analysis results in a share price range for MIG of A$2.67 to A$2.92.
■
The simple valuation rule, taking into account profitability and returns at the current EV/revenue multiple of 4.5x, implies a P/E of 15x. This is more reflective of the average growth rates in the market than our forecast high growth rates.
■
Our DCF using our base case forecasts results in a valuation of A$1.93.
■
Our reverse DCF assumes that the current share price of A$0.74 is pricing in ~91m users by 2018, compared with users as at 31 December 2015 of 32m. The increase required is equivalent to 4.9m additional users per quarter. This compares with the last quarter of FY15 when MIG added 8m users.
The table below summarises the difference between the current share price and these valuations:
Exhibit 11: Valuation summary
From |
To |
From |
To |
||
A$ |
A$ |
A$ |
Var (%) |
Var (%) |
|
MIG current share price |
0.74 |
||||
EV/revenue |
1.42 |
2.29 |
91% |
209% |
|
EV/MAU |
2.66 |
2.90 |
261% |
295% |
|
DCF |
1.93 |
161% |
Source: Edison Investment Research
Recent events
The joint venture with privately owned Chinese company Meitu, a leading photo and video mobile app developer, is, in our view, evidence of the importance of MIG’s relationship with Foxconn (a 19.9% shareholder in MIG via FIH Mobile – a subsidiary of Hon Hai Precision Co Ltd [TPE:2317]).
Meitu subscribed to 11.65m shares in MIG at A$0.60 per share (A$6.99m) and the companies are to work together on sharing content, marketing initiatives in MIG’s key markets and product development opportunities. Meitu has 900m users of whom 100m are outside China.
MIG has entered fantasy sports betting by partnering with CricBattle, a provider of draft-based fantasy games for cricket and soccer. The cricket game is of immediate interest ahead of the 2016 Indian Premium League cricket season commencing in April 2016. The partnership arrangement includes revenue sharing from purchased migme credits and revenue generated from sponsorships, advertisements and product sales.
We have not altered our forecasts for these additional revenue earning possibilities. We view the Meitu and CricBattle opportunities as improving our confidence levels in our forecasts and hence in our view that the current price of MIG does not fully reflect its value.
Financials
Profit forecasts
Our forecasts assume that FY17 will result in EBITDA of A$9.9m generated from 109 million MAU, including A$4.9m from e-commerce and A$7.1m from core social network business before share-based payments. We have assumed share-based payments of A$2m. The core business is forecast to achieve an EBITDA margin of 9.6% in FY17 increasing to 21.6% in FY18 due to the addition of 38 million MAU and the impact of more revenue driven from the same infrastructure. The business split in FY18 is expected to be 78% from core social media and 22% from social e-commerce.
We understand that operating costs will peak in H116 and then are likely to remain largely fixed. Payment gateway fees, revenue sharing with artists and gaming licence costs will remain variable and we expect that these costs will reduce over time (measured as a percentage of sales).
Exhibit 12: MIG – path to profitability
2015 |
2016e |
2017e |
2018e |
|
MAU (m) |
32 |
69 |
109 |
147 |
Revenue (A$m) |
12.3 |
46.0 |
103.9 |
171.7 |
EBITDA (A$m) (norm) |
(21.0) |
(16.3) |
9.9 |
37.2 |
NPAT (A$m) (norm) |
(20.7) |
(11.5) |
6.8 |
26.2 |
Growth rates |
||||
Revenue |
274% |
126% |
65% |
|
EBITDA |
NM |
NM |
274% |
|
NPAT |
NM |
NM |
286% |
Source: MIG data, Edison Investment Research
Balance sheet
At 31 December 2015 MIG had net cash of A$5.5m. The placement to Meitu increased net cash by A$6.99m. Our forecasts assume that net operating cash flows will be negative (A$14.6m) in FY16 and that net debt will be A$2.2m. There are 19.4m options on issue exercisable at between A$0.20 and A$1.20 (at an average price of A$0.53) between 31 July 2017 and 30 November 2019. Over this period, A$10.3m of possible funds could be raised from the exercise of options.
We have not included the payment of dividends in our forecasts. We have included the conversion of all outstanding options at the exercise price, which in all cases is less than our DCF. The convertible note of A$3.1m is assumed to be converted to equity in FY17 in accordance with the terms of issue.
Exhibit 13: Financial summary
A$000s |
2014 |
2015 |
2016e |
2017e |
2018e |
||
Year end 31 December |
IFRS |
IFRS |
IFRS |
IFRS |
IFRS |
||
PROFIT & LOSS |
|||||||
Revenue |
|
|
1,953 |
12,300 |
45,962 |
103,925 |
171,734 |
Cost of Sales |
(605) |
(13,043) |
(40,398) |
(71,001) |
(110,730) |
||
Gross Profit |
1,347 |
(744) |
5,564 |
32,924 |
61,004 |
||
EBITDA |
|
|
(28,597) |
(21,021) |
(16,320) |
9,940 |
37,173 |
Operating Profit (before amort. and except.) |
(16,017) |
(20,930) |
(16,363) |
9,900 |
37,135 |
||
Intangible Amortisation |
0 |
0 |
0 |
0 |
0 |
||
Exceptionals |
0 |
0 |
0 |
0 |
0 |
||
Other |
0 |
0 |
0 |
0 |
0 |
||
Operating Profit |
(16,017) |
(20,930) |
(16,363) |
9,900 |
37,135 |
||
Net Interest |
0 |
(20) |
(87) |
(201) |
336 |
||
Profit Before Tax (norm) |
|
|
(16,017) |
(20,950) |
(16,450) |
9,699 |
37,471 |
Profit Before Tax (FRS 3) |
|
|
(28,597) |
(21,313) |
(16,450) |
9,699 |
37,471 |
Tax |
(32) |
(3) |
4,935 |
(2,910) |
(11,241) |
||
Profit After Tax (norm) |
(16,048) |
(20,680) |
(11,515) |
6,789 |
26,230 |
||
Profit After Tax (FRS 3) |
(28,629) |
(21,043) |
(11,515) |
6,789 |
26,230 |
||
Average Number of Shares Outstanding (m) |
251.6 |
262.7 |
285.7 |
296.3 |
299.9 |
||
EPS – normalised (c ) |
|
|
(6.38) |
(7.87) |
(4.03) |
2.29 |
8.75 |
EPS – normalised and fully diluted (c ) |
|
(5.95) |
(7.33) |
(3.77) |
2.20 |
8.51 |
|
EPS – (IFRS) (c ) |
|
|
(11.38) |
(8.01) |
(4.03) |
2.29 |
8.75 |
Dividend per share (c ) |
0.0 |
0.0 |
0.0 |
0.0 |
0.0 |
||
Gross Margin (%) |
69.0 |
-6.0 |
12.1 |
31.7 |
35.5 |
||
EBITDA Margin (%) |
-1464.3 |
-170.9 |
-35.5 |
9.6 |
21.6 |
||
Operating Margin (before GW and except.) (%) |
-820.2 |
-170.2 |
-35.6 |
9.5 |
21.6 |
||
BALANCE SHEET |
|||||||
Fixed Assets |
|
|
646 |
1,077 |
5,971 |
5,933 |
5,898 |
Intangible Assets |
0 |
326 |
326 |
326 |
326 |
||
Tangible Assets |
502 |
583 |
542 |
504 |
469 |
||
Investments |
145 |
168 |
5,103 |
5,103 |
5,103 |
||
Current Assets |
|
|
6,539 |
9,419 |
1,655 |
11,489 |
43,505 |
Stocks |
0 |
100 |
0 |
0 |
0 |
||
Debtors |
0 |
0 |
0 |
0 |
0 |
||
Cash |
5,926 |
8,658 |
994 |
10,829 |
42,844 |
||
Other |
613 |
661 |
661 |
661 |
661 |
||
Current Liabilities |
|
|
(1,593) |
(2,931) |
(4,586) |
(6,093) |
(9,386) |
Creditors |
(1,352) |
(1,694) |
(3,348) |
(5,884) |
(9,177) |
||
Short term borrowings |
0 |
0 |
0 |
0 |
0 |
||
Other current liabilities |
(241) |
(1,238) |
(1,238) |
(209) |
(209) |
||
Long Term Liabilities |
|
|
0 |
(3,178) |
(3,178) |
0 |
0 |
Long term borrowings |
0 |
(3,178) |
(3,178) |
0 |
0 |
||
Other long term liabilities |
0 |
0 |
0 |
0 |
0 |
||
Net Assets |
|
|
5,593 |
4,387 |
(138) |
11,329 |
40,017 |
CASH FLOW |
|||||||
Operating Cash Flow |
|
|
(11,074) |
(17,065) |
(14,565) |
11,448 |
40,465 |
Net Interest |
0 |
0 |
(87) |
(201) |
336 |
||
Tax |
(143) |
(10) |
0 |
(2,910) |
(11,241) |
||
Capex inc R&D |
(506) |
(328) |
(2) |
(2) |
(2) |
||
Acquisitions/disposals |
9,344 |
411 |
0 |
0 |
0 |
||
Financing |
11 |
16,146 |
6,990 |
1,500 |
2,458 |
||
Dividends |
0 |
0 |
0 |
0 |
0 |
||
Net Cash Flow |
(2,368) |
(846) |
(7,665) |
9,835 |
32,015 |
||
Opening net debt/(cash) |
|
|
(2,182) |
(5,926) |
(5,480) |
2,184 |
(10,829) |
HP finance leases initiated |
0 |
0 |
0 |
0 |
0 |
||
Other/ Conv note converted to equity |
(1,376) |
400 |
3,178 |
0 |
|||
Closing net debt/(cash) |
|
|
(5,926) |
(5,480) |
2,184 |
(10,829) |
(42,844) |
Source: migme accounts, Edison Investment Research. Note: COGS does not include marketing costs and revenue includes ‘other income’. Our forecasts assume that options are converted at their expiry date.
|