Stride Gaming
Written by
Stride Gaming |
(Bin)going strong |
Interim results |
Travel & leisure |
23 May 2016 |
Share price performance
Business description
Next events
Analysts
Stride Gaming is a research client of Edison Investment Research Limited |
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Stride Gaming’s interim results for the six months to end February 2016 show that it continues to execute well. L-f-l revenue was up 21%, led by its online bingo and slots offering (up 31%, well ahead of the wider market). Its social gaming business increased profit and margins on flattish revenues as management dialled down marketing while it invested in product improvements. We increased our FY16 EBITDA estimate by £0.5m to £11.8m. An inaugural interim dividend of 1.1p per share was announced, a year earlier than we had expected, in recognition of the cash-generative nature of Stride’s business and management’s positive outlook.
Year end |
Revenue (£m) |
EBITDA* |
PBT* |
EPS* |
DPS |
P/E |
Yield |
08/14 |
8.5 |
1.2 |
1.2 |
4.0 |
0.00 |
N/A |
N/A |
08/15 |
27.8 |
7.3 |
7.2 |
14.0 |
0.00 |
18.2 |
N/A |
08/16e |
44.7 |
11.8 |
10.7 |
17.7 |
2.40 |
14.4 |
0.9 |
08/17e |
49.8 |
13.4 |
11.9 |
19.8 |
2.64 |
12.9 |
1.0 |
Note: *Normalised, excluding amortisation of acquired intangibles, exceptional items and share-based payments.
Excellent H116 performance
Stride’s H116 interim results demonstrate that the business is making excellent progress. Reported revenues increased by 84% to £21.6m and adjusted EBITDA by 57% to £5.6m. On a pro forma basis, revenue was up 21% and EBITDA by 29% (adjusting for the acquisition of InfiApps in July 2015 and imposition of POCT gaming tax halfway through H115).The revenue growth was largely driven by an increase in the number of funded real money gaming players (up 91.6% to 60,561). InfiApps’ revenue was flat as marketing was refocused during the business integration, but revenue per player (ARPU) grew by 26%, leading to higher margins and profits. Stride launched a mobile offering for its Table Top platform, which helped increase its mobile revenue to 45.3% of the total (up from 38%).
Upgrade to EBITDA forecasts
We have upgraded our EBITDA forecasts to £11.8m in FY16 and £13.4m in FY17 (previously £11.3m and £12.8m respectively) to reflect lower than expected admin costs and higher margins at InfiApps. Our FY16 revenue forecast is broadly unchanged, but we have slightly altered the mix in favour of real money gaming. The business is cash generative and net cash of £0.3m at 29 February 2016 compares with net debt of £3.1m at 31 August 2015.
Valuation: Expansion opportunities to drive upside
Stride’s calendar 2016e EV/EBITDA of 10.6x looks very good value given its profitability and strong execution to date, and is well below larger gaming peer 888 Holdings (on 13.3x). The valuation does not appear to recognise the potential for Stride to create further shareholder value through its ongoing buy and build strategy in soft gaming. We also believe that the initiation of a progressive dividend policy provides further support as it widens the potential shareholder base.
Stride Gaming: A clear strategy
Stride Gaming came to market in May 2015 with a very clear strategy to take advantage of opportunities for organic and M&A-driven growth in bingo-led gambling, related soft gambling verticals and social gaming. Having completed two acquisitions in the bingo space before its listing, Stride extended into the social gaming vertical via the July 2015 purchase of Israel-based InfiApps. Stride hopes to benefit from a number of supporting factors in pursuing its stated objective, namely:
■
Soft gambling focus: bingo is somewhat unique within the online real money gambling universe, both in terms of its typical demographic, which has a bias towards women, its ‘community’ element and its relatively low stakes. This means there is little crossover with other popular forms of gambling such as sports betting and there is the potential for an advantage to be gained by focusing on its unique attributes.
■
Proprietary software: Stride benefits from its own proprietary software platforms and development capabilities. The advantages include the ability to spread development expertise and costs across the two businesses and the flexibility to innovate more quickly.
■
International expansion: Stride’s real money gaming (RMG) business is UK focused. However, it also holds an Italian gaming licence with approximately seven years to run and a 25% interest in a small Spanish online bingo operator. We also expect it to examine opportunities in other bingo-friendly jurisdictions in Europe and South America. InfiApps (28% of FY16e revenue) broadened the group’s geographic spread as it derives about 70% of its revenues from North America.
■
Gambling sector M&A: The December 2014 Point of Consumption Tax (POCT) proved to be a catalyst for significant M&A within the sports betting vertical (Paddy Power Betfair, GVC and bwin.party, Ladbrokes and Coral). However, the bingo and gaming verticals have yet to see the same level of M&A activity. It is still widely expected that the additional industry cost burden, which will rise when POCT is extended to free bets/bonus plays in the second half of 2017, will negatively affect smaller players to a disproportionate effect, leading to M&A opportunities for those with the infrastructure and financial strength to take advantage.
Excellent progress in H116
Financial highlights
Stride reported excellent H116 interim results with revenues up 21% on a l-f-l basis. Direct year-on-year comparisons are difficult due to the acquisition of InfiApps in July 2015 and the introduction of the POCT gaming tax (15% of UK RMG revenues) in December 2014. Thus Stride has helpfully provided pro forma numbers (as if both InfiApps and POCT had been in place throughout H115). Both are shown in Exhibit 1, together with our detailed revenue and EBITDA forecasts.
■
Group performance: revenue rose by 21% compared to the H115 pro forma, to £21.6m. Adjusted EBITDA and adjusted PAT were up by an even more impressive 29% to £5.6m and 42% to £5.0m respectively. Normalised PBT was £5.2m (£3.6m) and normalised basic EPS rose 16% to 9.8p (diluted up 11% to 9.5p). Other P&L items included contingent remuneration of £2.0m (InfiApps), amortisation of acquired intangible assets of £1.9m and share-based payments of £1.0m, leaving reported PBT at £0.2m.
■
RMG bingo and slots performance: the strong H116 group revenue performance is attributable to the excellent performance of Stride’s bingo-led RMG. Revenues were up 31% on a like-for-like basis to £15.4m. This was well ahead of growth in the broader bingo market during the period, which was estimated to be in the mid-single digits. Reported EBITDA was slightly lower due to POCT, at £3.34m, but increased by 23% on a pro forma basis.
■
Social gaming performance: purchased after the comparable reporting period last year, Stride’s social gaming business InfiApps recorded flat revenues of £6.2m on a pro forma basis. We believe that this was partly due to the fact that marketing was reined back post-acquisition, while Stride introduced a number of the more sophisticated tools of the larger parent company, such as using business information analytics to maximise the return on marketing spend. It also increased the size of the product development team and introduced new content, including some RMG content. The new approach has led to increased average deposit sizes (to $23.00 from $15.70) and higher average revenue per paying user (daily ARPU) of $34.70 (up from $27.50). This flowed through to margins, with adjusted H116 EBITDA of £2.28m (a margin of 37%), some 40% up on a pro forma basis. We expect a higher level of marketing in H216 and for revenue growth to start to move ahead in FY17.
Exhibit 1: Recent results and estimates
Year End August (£m) |
H115 |
H115P* |
H215 |
FY15 |
H116 |
H216e |
FY16e |
FY17e |
FY18e |
Real money gaming (RMG) |
11.75 |
11.75 |
14.95 |
26.70 |
15.42 |
16.88 |
32.30 |
36.18 |
39.79 |
Social gaming (Infi Apps) |
N/A |
6.16 |
1.12 |
1.12 |
6.16 |
6.24 |
12.40 |
13.64 |
14.73 |
Net gaming revenue (NGR) |
11.75 |
17.90 |
16.06 |
27.81 |
21.58 |
23.12 |
44.70 |
49.82 |
54.52 |
COS (POC gaming tax) |
(0.83) |
(1.70) |
(1.92) |
(2.75) |
(2.27) |
(2.48) |
(4.75) |
(5.32) |
(7.96) |
% of RMG NGR |
7% |
14% |
13% |
10% |
15% |
15% |
15% |
15% |
20% |
Gross profit |
10.92 |
16.20 |
14.14 |
25.06 |
19.31 |
20.64 |
39.95 |
44.50 |
46.57 |
Distribution cost |
(4.19) |
(6.87) |
(5.70) |
(9.90) |
(8.70) |
(8.80) |
(17.50) |
(19.43) |
(20.22) |
Distribution % |
35.7% |
38.4% |
35.5% |
35.6% |
40.3% |
38.1% |
39.1% |
39.0% |
37.1% |
Admin cost |
(3.14) |
(4.98) |
(4.71) |
(7.85) |
(4.99) |
(5.66) |
(10.65) |
(11.71) |
(12.81) |
Admin % |
26.7% |
27.8% |
29.3% |
28.2% |
23.1% |
24.5% |
23.8% |
23.5% |
23.5% |
Adj EBITDA |
3.59 |
4.35 |
3.72 |
7.32 |
5.62 |
6.18 |
11.80 |
13.36 |
13.53 |
Adj EBITDA margin |
30.6% |
24.3% |
23.2% |
26.3% |
26.0% |
26.7% |
26.4% |
26.8% |
24.8% |
RMG EBITDA |
3.59 |
2.72 |
3.45 |
7.04 |
3.34 |
4.36 |
7.70 |
8.64 |
8.35 |
Social gaming EBITDA |
N/A |
1.63 |
0.27 |
0.27 |
2.28 |
1.82 |
4.10 |
4.72 |
5.18 |
RMG EBITDA % |
30.6% |
23.1% |
23.1% |
26.4% |
21.7% |
25.8% |
23.8% |
23.9% |
21.0% |
Social gaming EBITDA % |
N/A |
26.5% |
24.3% |
24.3% |
37.0% |
29.2% |
33.1% |
34.6% |
35.2% |
Adj EBITDA |
3.59 |
4.35 |
3.72 |
7.32 |
5.62 |
6.18 |
11.80 |
13.36 |
13.53 |
Source: Edison Investment Research, Stride Gaming. Note: *H115P is like-for-like assuming the InfiApps acquisition and POCT tax had both been in place from the start of the period. The split between distribution and admin costs in H115P is Edison’s estimate.
Progressive dividend policy
Stride’s management has always stated that its intention was to initiate a progressive dividend policy when financially prudent to do so. While we had previously expected that this might happen in FY17, management announced that it would pay its maiden interim dividend on the back of these strong results. The inaugural payment of 1.1p per share will be paid in June 2016 and we expect it to be followed by a final payment of c 1.3p per share to give 2.4p for the year. We believe that the well covered nature of the dividend, together with management’s stated commitment to a progressive pay-out, widens the potential shareholder base and should be supportive of the share price.
Upgrade to forecasts
While the growth in RMG bingo-led revenues is positive, we have marginally trimmed our overall FY16 revenue forecast (from £45.0m to £44.7m) due to a lower than expected revenue contribution from InfiApps. However, higher margins at InfiApps and a lower admin cost ratio means that we have upgraded our FY16 adjusted EBITDA forecast to £11.8m versus our previous £11.3m. We have slightly increased our FY17 revenue forecasts from £48.8m to £49.8m as we expect stronger growth in the bingo vertical (12%) and a resumption of growth in social gaming revenues (10-15%) as the aforementioned business improvements begin to affect the top line. We have upgraded our FY17 EBITDA forecast from £12.8m to £13.4m as a result of the operational leverage effect of stronger growth at the same time as continued cost discipline.
We show preliminary FY18 revenue and EBITDA estimates in Exhibit 1 and will introduce formal forecasts later this year. We expect 10% growth in bingo revenues and 8% growth in social gaming revenues to drive aggregate top-line growth of 9.5% to £54.5m. However, we would flag that FY18e is the first year when the extension of the UK POCT to free bets and bonus plays (proposed in the March 2016 Budget) will affect Stride’s financials. It is still unclear exactly how the tax will be applied. We believe that we have erred on the side of conservatism in charging 20% COS on RMG revenues, the effect of which is to lead to fairly flat EBITDA in FY18e (£13.5m versus £13.4m in FY17e). It remains to be seen how the tax will affect the marketing methods of Stride and its peers. It might be that companies innovate and find alternative marketing methods to mitigate the impact of the tax, offering the potential for our provisional EBITDA forecast to be revised upwards.
Other operational highlights
Funded players: the strong performance in bingo has been driven by a 92% increase in the number of funded RMG players, which rose from 31,600 in H115 to 60,561 in H116. Importantly, this was not achieved by diluting the quality of the player pool, as evidenced by the fact that yield per player was steady at £114 (2015: £113). This is testament to Stride’s commitment to disciplined marketing spend. Management only approves additional spend when it can see a visible return on expenditure. Further investment in business information (BI) was made during the period as the BI team was expanded from one to five people. This should allow Stride to invest even more in marketing in future with a high degree of confidence in its payback.
Balance sheet and cash flow
Stride’s underlying business is strongly cash generative with cash conversion at c80% of EBITDA. Net debt at 31 August 2015 was £3.1m (excluding £1.4m of player balances from cash of £7.4m). Cash generated from operations in H116 was £4.8m, while investing activities were £0.7m. As at 29 February 2016, there was a small net cash balance of £0.3m (excluding player balances of £1.6m) and we expect this to rise to £0.9m at August 2016, even allowing for an InfiApps earnout payment and payment of the maiden interim dividend (£0.6m). We expect net cash to increase to £7.0m by August 2017, with £8.0m of loans (7.5% interest rate) being paid off by 30 July 2017.
Growth strategy
Stride’s management remains committed to its buy and build strategy. InfiApps was acquired in July 2015 for an initial consideration of $22m (plus an earnout of up to $18m) and was immediately earnings accretive, taking Stride into a complementary vertical and diversifying it geographically. While it has yet to complete a deal post the InfiApps acquisition, we believe that management has a number of possibilities in the pipeline, both within its core soft gaming verticals and in other complementary verticals such as scratch cards and lottery.
Any potential targets must be in verticals where Stride’s management can leverage its experience in soft gaming. We believe that it is Stride’s commitment to finding deals at attractive valuations that has somewhat delayed further announcements to date. However, we observe that there are visible deals in the market and believe that, together with the less obvious targets, further M&A is a matter of when, not if.
Valuation
Exhibit 2 updates our peer group comparison for Stride Gaming. After a very strong post-IPO performance, Stride’s shares ran into profit-taking in Q415 (on very low volumes) and have moved sideways since the beginning of the year, partly on the absence of newsflow. However, the interim results confirm excellent progress and we consider that at the current share price Stride Gaming’s rating is undemanding given its profitability, strong execution to date (InfiApps is already earnings accretive) and buy and build growth prospects.
Gaming operators currently sit at a wide range of multiples dependent in part on their online/land-based mix (online generally more highly rated) and geographic spread (mix of regulated/
unregulated markets). Both 32Red and 888 Holdings are pure online gaming comparators; Stride’s rating is slightly higher than that of 32Red, but well below that of the rather larger 888. GVC is sports-led, although it does now have a large UK online bingo business with Foxy bingo; Rank too is a large UK online bingo operator with Mecca, but its land-based businesses continue to generate more than 85% of EBITDA. There are few social gaming comparators: the US-listed Zynga is highly rated (its EV/EBITDA is still 11.0x in 2018e) and King Digital was acquired by Activision in November 2015 for $5.9bn, an EV/EBITDA of just under 6x (but its revenues had been falling).
Exhibit 2: Peer group comparison
Company |
Price |
Mkt Cap |
EBITDA (£m) |
EV/EBITDA (x) |
P/E (x) |
|||
|
(p) |
(£m) |
2016e |
2017e |
2016e |
2017e |
2016e |
2017e |
Stride Gaming* |
255 |
131 |
12.3 |
13.4 |
10.6 |
9.7 |
16.7 |
13.8 |
32Red |
132 |
110 |
11.0 |
14.0 |
9.2 |
7.2 |
11.7 |
9.1 |
888 Holdings |
229 |
821 |
59.0 |
65.5 |
13.3 |
11.2 |
20.9 |
18.6 |
Gaming Realms |
20 |
52 |
0.8 |
11.6 |
64.3 |
4.3 |
N/A |
5.3 |
GVC Holdings |
554 |
1,617 |
151.2 |
192.3 |
11.6 |
8.8 |
28.6 |
14.4 |
Rank Group* |
246 |
961 |
133.0 |
139.9 |
7.5 |
6.9 |
15.2 |
14.2 |
Average RMG** |
10.5 |
8.8 |
18.6 |
14.0 |
||||
Zynga |
$2.54 |
1,521 |
33.8 |
62.9 |
27.6 |
14.8 |
120.9 |
43.8 |
Source: Bloomberg, Edison Investment Research. Note: *Calendarised. **Excludes Gaming Realms as outlier. Share prices as at 20 May 2016. Exchange rates $1.46/€1.30/£.
Exhibit 3: Financial summary
£m's |
2014 |
2015 |
2016e |
2017e |
||
August |
UK GAAP |
IFRS |
IFRS |
IFRS |
||
PROFIT & LOSS |
||||||
Revenue |
|
|
8.5 |
27.8 |
44.7 |
49.8 |
Cost of Sales |
0.0 |
(2.8) |
(4.7) |
(5.3) |
||
Gross Profit |
8.5 |
25.1 |
40.0 |
44.5 |
||
EBITDA |
|
|
1.2 |
7.3 |
11.8 |
13.4 |
Operating Profit (norm) |
|
|
1.2 |
7.3 |
11.3 |
12.5 |
Amortisation of acquired intangibles |
(0.3) |
(2.5) |
(3.0) |
(3.0) |
||
Exceptionals |
(0.1) |
(3.3) |
(2.6) |
(2.5) |
||
Share based payments |
0.0 |
(1.0) |
(2.0) |
0.0 |
||
Operating Profit |
0.8 |
0.4 |
3.7 |
7.0 |
||
Net Interest |
0.0 |
(0.1) |
(0.6) |
(0.6) |
||
Profit Before Tax (norm) |
|
|
1.2 |
7.2 |
10.7 |
11.9 |
Profit Before Tax (FRS 3) |
|
|
0.8 |
0.4 |
3.1 |
6.4 |
Tax (reported) |
0.0 |
0.1 |
(0.7) |
(0.7) |
||
Profit After Tax (norm) |
1.2 |
6.2 |
10.0 |
11.2 |
||
Profit After Tax (FRS 3) |
0.8 |
0.4 |
2.4 |
5.7 |
||
Average Number of Shares Outstanding (m) |
31.2 |
43.8 |
51.2 |
51.3 |
||
EPS - normalised (p) |
|
|
0.0 |
14.2 |
19.5 |
21.8 |
EPS - normalised diluted (p) |
|
|
4.0 |
14.0 |
17.7 |
19.8 |
EPS - (IFRS) (p) |
|
|
0.0 |
0.9 |
4.7 |
11.0 |
Dividend per share (p) |
0.00 |
0.00 |
2.40 |
2.64 |
||
Gross Margin (%) |
100.0 |
90.1 |
89.4 |
89.3 |
||
EBITDA Margin (%) |
14.6 |
26.3 |
26.4 |
26.8 |
||
Operating Margin (before GW and except.) (%) |
14.6 |
26.1 |
25.3 |
25.1 |
||
BALANCE SHEET |
||||||
Fixed Assets |
|
|
0.1 |
37.1 |
33.3 |
30.8 |
Intangible Assets |
0.0 |
36.4 |
32.8 |
30.1 |
||
Tangible Assets |
0.0 |
0.2 |
0.1 |
0.2 |
||
Investments |
0.1 |
0.5 |
0.5 |
0.5 |
||
Current Assets |
|
|
5.7 |
11.7 |
16.3 |
15.1 |
Stocks |
0.0 |
0.0 |
0.0 |
0.0 |
||
Debtors |
5.7 |
4.2 |
5.8 |
6.4 |
||
Cash |
0.0 |
7.4 |
10.5 |
8.8 |
||
Other |
0.0 |
0.0 |
0.0 |
0.0 |
||
Current Liabilities |
|
|
(1.2) |
(7.7) |
(16.2) |
(8.8) |
Creditors |
(0.8) |
(5.2) |
(6.6) |
(7.0) |
||
Customer balances |
(0.4) |
(1.4) |
(1.6) |
(1.8) |
||
Short term borrowings |
0.0 |
(1.1) |
(8.0) |
0.0 |
||
Long Term Liabilities |
|
|
0.0 |
(10.2) |
0.0 |
0.0 |
Long term borrowings |
0.0 |
(8.0) |
0.0 |
0.0 |
||
Other long term liabilities |
0.0 |
(2.2) |
0.0 |
0.0 |
||
Net Assets |
|
|
4.6 |
30.8 |
33.4 |
37.1 |
CASH FLOW |
||||||
Operating Cash Flow |
|
|
0.0 |
4.6 |
9.1 |
11.0 |
Net Interest |
0.0 |
0.0 |
(0.6) |
(0.6) |
||
Tax |
0.0 |
(0.1) |
(0.7) |
(0.7) |
||
Capex |
0.0 |
(0.6) |
(1.2) |
(1.3) |
||
Acquisitions/disposals |
0.0 |
(18.1) |
(2.0) |
(1.0) |
||
Financing |
0.0 |
10.4 |
0.0 |
0.0 |
||
Dividends |
0.0 |
(3.0) |
(0.6) |
(1.3) |
||
Net Cash Flow |
0.0 |
(6.6) |
4.0 |
6.1 |
||
Opening net debt/(cash) |
|
|
0.0 |
0.0 |
3.1 |
(0.9) |
Moving in player balances |
0.0 |
1.0 |
0.0 |
0.0 |
||
Other adjustments |
0.0 |
2.5 |
0.0 |
0.0 |
||
Closing net debt/(cash) |
|
|
0.0 |
3.1 |
(0.9) |
(7.0) |
Source: Edison Investment Research, Stride Gaming. Note: Net debt/(cash) excludes customer balances.
|