Sector: Indie games are the right place to invest
The number of independent titles that fail to make an impact commercially is high
and, when viewed alongside the dominance that the top franchises enjoy over the market,
it would be easy to dismiss the prospects for smaller game developers. We believe,
however, that to do so is to miss an important underlying trend that is growing among
gamers.
The consensus among market observers is that, after the post-COVID-19 hiatus in demand,
growth is returning and that AAA titles will continue to take most of this growth.
Although this is true, there are certain challenges that AAA developers face, not
least the ever-more expensive and lengthening development cycles. By way of illustration,
GTA 6 is expected in November 2026, some 13 years after Grand Theft Auto 5. Note that the first four major iterations of the game spanned merely 11 years from
1997 to 2008. When these major AAA game franchises do complete a full development
cycle, the market disruption that their release can have is significant for all peer
game developers – major studios and independents alike.
Given the financial risks associated with major launches, many studios are reluctant
to stray far from previously successful formats. Furthermore, in an attempt to recoup
investment, they employ large teams of developers that are required to incorporate
each and every popular feature (often of questionable relevance to the gameplay) into
the game. For this reason, there is a growing belief that the major studios are in
danger of losing their way. In his acceptance speech after receiving the BAFTA Best
Game Award in 2024 for Baldur's Gate 3, Larian Studios CEO Swen Vincke set out the characteristics of the studio that he
believed would win the award the following year. Swen stated that the next studio
to win the award would not make the game to ‘increase market share’, ‘serve as a brand’
or ‘meet arbitrary sales targets.’ He believed that the studio would not ‘treat their
developers like numbers on a spreadsheet’, ‘treat their players as users to exploit’
or ‘make decisions they knew were short-sighted’ as they ‘knew that if you put the
game and the team first, the revenue will follow.’
Larger studios adopt significant levels of financial risk when developing major titles.
This can tempt them to add incremental revenue-generating elements (such as microtransactions)
into the game, which risk alienating some players. Furthermore, the sheer size of
the development challenge means that AAA game releases can appear rushed and/or incomplete.
Current market forces create significant challenges for big title publishers. New
releases are competing for a modest percentage of overall gaming spend and, therefore,
need to make an immediate impact. However, continued unit price falls in real terms
mean that marketing costs need to be closely controlled and development spend needs
to be allocated with maximum efficiency. Customer retention also remains key and players
must be engaged across multiple platforms and media types.
In our opinion, the independent games sector offers investors a number of characteristics
that we believe are essential to maximise the probability of future success.
1. The need to be creative
Gaming is an entertainment industry and consumers need be constantly presented with
new creative content. With the financial stakes of each AAA release getting ever-higher,
larger studios might be reluctant to stray from proven formulae. While proven gaming
characteristics should not be ignored, the issue that arises for many best-selling
AAA games (such as Call of Duty, Grand Theft Auto and Assassin’s Creed) is how many truly creative iterations there might be in the future to ensure that
gamers continue to spend money.
Independent games rarely suffer from such challenges. They are generally aligned to
a wider interpretation of the video game as an art form. Graphics are often basic
(retro) in nature, with a greater focus instead on gameplay. Game concepts often sit
outside the traditional game genres, offering new user experiences. This lack of pre-determination
frees independent developers from the constant cost and delays associated with producing
games using the usual realistic, open world, 3D environments that can significantly
inflate AAA games development budgets (the GTA 6 development budget is rumoured to be $1–2bn and it has 3,000–6,000 developers working
on it).